Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.
Try Again: You can’t attempt long-term coercion against the same target again for 1 week.
/cleartarget /run if not In Combat Lockdown()then SB=SB or Create Frame("Button","SB",nil,"Secure Action Button Template")SB: Set Attribute("type","stop")end /click SB /cast !
mocking banner /tar [noharm] mocking banner /cast !
Using heroic leap, intimidating shout, any stun items or champions (Dvalen is great for this), critters and even some other mobs, you can get enough distance to charge again and make bloodthirst turn into a significant heal.
Source PPC: Spy HB Sometimes you need to cow someone into submission for more than just a few hours.
Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes.
Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours 1 hour for every 5 points by which you exceed the DC.
If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days.
Combining the boosted healing the talent provides with enraged regeneration turns it into a massive heal that can save you from even critical health.